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System: Nintendo Wii
Publisher: THQ
Reviewer’s rating: **
ESRB rating: Everyone 10+
Game type: Turn-based strategy
Kind of like: “Lemmings” with guns
Best feature: Some of the weapons, such as the guided missiles, are really fun to use with the Wiimote.
Worst feature: Other weapons are no fun at all to use with the Wiimote.
The bottom line: After a while, all “Worms” games begin to blur together.
“Worms: A Space Oddity” for the Nintendo Wii has the virtue of distinguishing itself a little by using the Wiimote.
Unfortunately, while the Wiimote is a tremendous boon with some parts of the game, it’s a hindrance with others.
In “A Space Oddity,” as with other “Worms” games, you control a bunch of little cartoon worms. The worms have weapons and try to blow one another up. On your turn, you choose one of your worms and move it around a 2-D side-view landscape. You can have the worm fire one of several different weapons. The worms throw grenades at one another, or fire lasers, or call down a strike from a UFO.
When you use the Wiimote to fire a weapon that homes in on a certain spot, such as a guided missile, you simply point at the screen and press the button. This is very nice. You can steer guided missiles around with a cursor on the screen, or teleport to an exact spot when you use the teleport weapon.
But to throw a grenade, you have to hold down a button, wave the Wiimote with your hand and let go of the button at the right time. This timing and motion can get really annoying very quickly.

