MORE
Most Recent Entries
- GTA@NWB Redux
- Couch Potatoes Reader Get-Together Tonight
- You Like It, You REALLY Like It
- Worst Xbox Achievements, Vol. 1
- Game Companies Who Treat Customers Like Crooks
- Breaking News: 'GTA IV' Not Perfect
- Conan Makes With The Funny
- Spudcast v34.0
- Video Game Ratings Guide
- 'Grand Theft Auto' Giveaway
- GTA IV: Early Impressions
- There Be Digital Pirates In Liberty City
- Spudcast v33.0
- Super Pii Pii Bros.
- The Electric GameStop Acid Test
Monthly Archives
|
News like this should come packaged with an audible, barley perceptible groan.
Bioware, maker of “Mass Effect,” has announced it plans to use SecuROM on the PC version of the game, which hits store shelves May 28.
The DRM software requires the user to “check in” with the Bioware servers every ten days and prove the copy of the game is authorized and not pirated. Basically, the user must activate the game upon start up and re-activate it repeatedly, which of course, requires an Internet connection.
Now, if you’re reading this you’re probably a loyal Couch Potato, replete with good fashion sense, healthy skin and nails and a higher-than-average intelligence, which means we’re probably preaching to the choir when we say this tactic is stupid.
Why would a company make a paying customer clear annoying hurdles which a pirate would easily avoid anyway?
Can someone who buys this game opt for the “pirated” version, absent the repeating authorization code demands? Maybe Bioware can charge extra for it—package it as a collector’s edition.
Apparently, the PC version of “Assassin’s Creed” performs similar checks. There’s talk that the expected PC-hit “Spore” will feature the DRM, too.
PC game makers are clearly concerned about piracy, and like the music labels before them, they are trying DRM as a tactic. One can only hope the eventual consumer backlash will, as it did with music, force the game makers to think of solutions that don’t burden the paying customer.
Speaking of backlash, there’s been plenty of it over at the Bioware forums. You can practically see the virtual pitchforks. Some are claiming Bioware would never have implemented the DRM scheme if it were still an independent game developer. (Electronic Arts purchased Bioware in January.)
UPDATE: The Admins over at the Bioware forums are locking any posts regarding the DRM issue and routing all who wish to voice concerns to a single “sticky” post. So much for the concept of a forum.
In the meantime, it’s only a matter of time before hackers breach the high gates of the next-gen consoles, at which point, far more gamers can expect the sting from the DRM whip.
Posted by Ribnar, Landan baby on 05/07 at 03:49 PM
Stardock need mega praise now. Give them more coverage!


Posted by Jason Walton, Ottawa, Ontario, Canada on 05/07 at 04:44 PM
Assassin’s Creed does NOT do this.
The PC version of Assassin’s Creed doesn’t have a CD key, so there’s nothing to authenticate. You can install Assassin’s Creed on as many machines as you like.
There HAVE been reports that AC phones home. It may well be that AC is sending all your personal information to Ubisoft every few days, or doing some other terrible evil thing, but I can say for certain that it not DRM.